Software EngineeringDesign & UXReleased 7 Oct 2026
Real-time 3D/WebGL scroll landing pages, emitted as ONE self-contained HTML file (vanilla Three.js via ES-module CDN + importmap — no bundler). Zero-assumption intake → art-direction gate (adds a 3D-motif axis) → reference grounding → HARD capability fallback (prefers-reduced-motion OR no-WebGL OR mobile/low-power → static poster, never a blank canvas) → lazy canvas mount under an LCP budget → scroll-driven camera delegated to interaction-motion (Lenis+GSAP ScrollTrigger) → a11y fallback content → browser-QA (canvas mounts, fallback fires, no WebGL/console errors) → forced critique. Use for a hero/section that needs genuine real-time 3D (rotating product, particle field, …