Entry point for designing a playable character's ability kit in the MOBA/action-RPG tradition — passive, Q/W/E basics, R ultimate — with role, targeting type, cooldown/cost, counterplay, VFX language that makes each ability visually distinct from a normal attack, and a showcase video per ability. Use when the user says "abilities", "skills", "Q W E R", "kit", "ultimate", or asks what a character can do.