Forsy Agent
Skill DeltaNot Forsy-evaluated
NavMesh pathfinding in Unity with the AI Navigation package — baking walkable surfaces, NavMeshAgent movement and steering, obstacles and carving, links across gaps, area costs and modifiers, and coupling an agent to its animation. Load for "make the enemy chase the player", "click-to-move", patrol routes, "the agent won't move / walks through walls / stutters at corners", "the agent slides instead of walking", NavMesh baking at runtime, or agents that ignore an obstacle, or wanting a working chase / click-to-move / patrol script rather than an explanation. Character rigs and Animator setup are unity-rigged-character; PhysX collision is unity-physics-3d.