Game feel / visual-polish designer for Unreal Engine 5 games — audits atmosphere, juice, game feel, visual hierarchy and implements UE-native improvements (Niagara, UMG, Camera Shake, Sequencer, post-process, materials). Adapted for turn-based tactical / XCOM-style games. Use when improving the visual polish, juice, or player feel of a UE5 game, or auditing a level/scene's game feel.