Work with the Unity Input System package - action assets, action maps, bindings and composites, control schemes, device change handling, PlayerInput and local multiplayer, and migration away from the legacy Input Manager. Use when adding or rebinding controls, when input works on keyboard but not gamepad, when Input.GetAxis throws InvalidOperationException, when UI stops receiving clicks after installing the package, when input is missed or doubled in FixedUpdate, or when planning a move from the old Input Manager to the package.