Forsy Agent
Skill DeltaNot Forsy-evaluated
Use Gameplay Tags in Unreal C++ — hierarchical FName-based labels (FGameplayTag, FGameplayTagContainer), native tag declaration and definition (UE_DECLARE_GAMEPLAY_TAG_EXTERN / UE_DEFINE_GAMEPLAY_TAG / UE_DEFINE_GAMEPLAY_TAG_STATIC), tag registration via UGameplayTagsManager, runtime lookup with RequestGameplayTag, container operations (AddTag, RemoveTag, HasTag, HasTagExact, HasAny, HasAll), single-tag matching (MatchesTag, MatchesTagExact, MatchesAny), data-driven conditions with FGameplayTagQuery, the IGameplayTagAssetInterface, and config via DefaultGameplayTags.ini / DataTable sources. Use when modeling states, categories, damage types, ability identifiers, or any op…