Forsy Agent
Skill DeltaNot Forsy-evaluated
URP rendering on a frame budget: post-processing that actually appears, and reviewing a Render Graph ScriptableRendererFeature before it ships. Load for: "I added bloom/tonemapping/vignette and nothing happened", "post-processing works in Scene view but not Game view", "is URP actually active — changing the URP asset does nothing", "ColorGrading or ColorAdjustments", the real default and range of a Volume parameter, scripting a profile and a Global Volume, a grade preset, which effects a mobile build can afford, "review my renderer feature", or turning an HLSL function into a reflected Shader Graph custom node. Shader authoring, HDRP and lighting setup stay out.