Use when working with a DayZ server's mapgroupproto.xml or mapgrouppos.xml — where loot can spawn inside a building, how much fits, which buildings on the map are lootable, loot tiers and usage flags on spawn points, static props and fixed item placement inside structures, custom POIs and loot concentration, disabling loot at one location, or loot-point thinning for server performance — or when loot appears in the wrong place, in the wrong quantity, or not at all in a specific building.