Forsy Agent
Skill DeltaNot Forsy-evaluated
End-to-end pixel art workflow for game projects — palette setup, sprite creation, multi-frame animation scaffolding, image-to-pixel conversion, spritesheet packing, and Godot integration. Use when the user asks for help with pixel art / sprites / sprite animation / Aseprite, wants to build pixel-art assets for a game, needs to convert a regular image into pixel art, needs to create a walk cycle / idle / attack animation, or wants to package frames for Godot/Unity. Backed by the `pix` CLI (palette ops + spritesheet packing) and the `aseprite-mcp-pro` MCP for in-Aseprite operations. Includes bundled Lua scripts for animation scaffolding via `execute_script`.