Instrument, measure, and live-tune Unity iOS games. Use for D1/D7/D30 retention, session and onboarding funnels, ARPDAU/ad-ARPDAU, IAP and rewarded-ad conversion, KPIs, soft launches, remote config, feature flags, A/B experiments, difficulty/paywall/ad-cadence tuning, crash reporting, attribution, ATT, SKAdNetwork/AdAttributionKit conversion values, privacy manifests, Unity Gaming Services Analytics, GameAnalytics, Firebase, Crashlytics, or Unity Cloud Diagnostics. Pair with unity-monetization, unity-gameplay-systems, and unity-qa-release so product changes are driven by measured retention and revenue rather than fixed guesses.