Software EngineeringOpen accessPublished 2 Oct 2026
Use when designing, redesigning, planning, implementing, or reviewing product experiences for Apple platforms, including iOS, iPadOS, macOS, watchOS, tvOS, and visionOS. Applies to user goals, information architecture, navigation, layout, system components, design systems, Liquid Glass, typography, color, materials, writing, onboarding, search, motion, haptics, accessibility, inclusion, privacy, app icons, responsive cross-device adaptation, SwiftUI/UIKit/AppKit handoff, and design critiques. Trigger for requests to create an Apple-platform screen or flow, make an interface feel native, choose between system and custom UI, audit a design against Apple HIG, translate a des…